projects
.who-i've-worked-with
An Unreal Engine plugin that uses LLMs to translate Blueprint graphs into C++, C#, pseudocode, and other languages, streamlining optimization, learning, communication, and documentation.
A playable concert experience within Fortnite/UEFN where I built vehicle, movement, and editor tooling systems to bring Karol G's vibrant world to life.
Welcome to Cyberpunk: A Virtual Production Experience
The #1 selling Apple Vision Pro accessory on Etsy
A transmedia, ultra-realistic, & multi-platform virtual concert that pushes the boundaries of real-time virtual production
Transforming feel into real with the golf swing.
Step inside the iconic Dunder Mifflin office and get to "work" with mini-games, show trivia, and more.
A first-of-its-kind companion augmented reality app that lets Disney+ subscribers extend The World of Imagination into their living room.
A simulated AR prototype demonstrating how spatial computing can naturally extend our existing phone and laptop ecosystems with intuitive hand-tracked spatial interfaces for enhanced productivity and presence.
Using cutting edge real-time render & 3D printing tech alongside modern branding to create an overnight fingerboard industry phenomenon
My first passthrough prototype with the Quest Pro intended to explore what a physically interactive and eye-tracked virtual desktop app could look like.
A prototype briefly exploring what a 100% mesh-based hand-tracked spatial interface could look and feel like when laced with Web3 concepts
Overhauling Epic Games' UE 5.3 VCam UI, implementing Ear Menus and the new Takes Browser frontend.
A modular UE 4.26+ toolset that allows filmmakers to use an iPad or custom motion tracked display setup to control a virtual cine camera in the real world
An Unreal Engine VR toolset aimed to empower filmmakers to scout locations and virtual set environments before & after production begins
A personal challenge to create a unique VR game in four days
The VR news room of the future
A highly tactile and optimized VR keyboard system designed with both motion controllers and high-fidelity hand tracking in mind
A private iOS crypto trading bot built using Unreal Engine, Kraken's REST API, and proprietary risk-based trading algorithms
A Pavlov VR Mod Inspired by Rainbow Six: Siege
A 360° capturing app with note-taking capabilities that empower users to create their own interactive lookbook