My Role
I worked extensively on not only prototyping the front-end UI/UX of the Virtual Production Toolset within the engine, but I also coordinated directly with Epic Games' Lead Designers and Product Managers to fully integrate said prototypes into the engine's main branch itself; which has ended up being accessible to a userbase of over 6 million people.
This included 3D asset creation/editing workflows for controllers, props, spatial interfaces, as well as 2D UI element creation, UMG animations, dynamic UMG widgets, and a comprehensive use of blueprint scripting systems to bring it all together into a cohesive package. Just about anything that the user sees, hears, or interacts with I played a key role in creating and implementing into the engine plugin.
​
Since its release there have been numerous large scale movie and TV productions that have made extensive use of its functionality to enhance both pre-production and production of the respective projects.
Documentation
Below you'll find a link to Unreal Engine's official documentation that details everything about the Virtual Scouting toolset and how to use it: