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Madison Beer Immersive Reality Experience

A transmedia, ultra-realistic, & multi-platform virtual concert that pushes the boundaries of real-time virtual production 

employer: Magnopus

clients: Sony | Verizon | Madison Beer 

roles: ux/ui designer, vr prototyper, virtual production operator

published: august, 2021

My roles

Virtual Production

When it came to the video format that was streamed on TikTok, released on YouTube, and used for Madison Beer's album marketing campaign, I was responsible for operating the in-person Virtual Production shoot, organizing the shot pipeline, optimizing the render pipeline, and actually rendering out the final-pixel shots to be sent off to editorial.

A very brief look at what the in-person virtual production shoot looked like and what kind of hardware and techniques we used to get over 200 shots in a single day

 

Another brief look at what navigating the project and recorded virtual production sequences was like for me within Unreal Engine

 

Virtual Reality

When it came to the Virtual Reality experience, I was responsible for the prototyping and integration of all motion controller interactions for all compatible platforms, UX/UI from start-to-end of the entire experience, sound effects, locomotion, haptics, and interaction visual effects. This included 3D modeling, texturing, and material shader creation that tied in to any of the aforementioned tasks.

Pixel Streaming

When it came to the mobile pixel-streamed interactive experience, I was responsible for prototyping the UX/UI for starting the concert, navigating the virtual venue, determining the user flow of the start/end, and finally integrating it all into the final demo build

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